Mathematics for Computer Graphics and Game Programming: A Self-Teaching Introduction Paperback from other stores
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Mathematics for Computer Graph...
No detailed description available for Mathematics for Computer Graphics and Ga...
No detailed description available for Mathematics for Computer Graphics and Game Programming .
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Pre-Owned Introduction to Comp...
This laboratory manual complements the Introduction toComputer Science: Java P...
This laboratory manual complements the Introduction toComputer Science: Java Programming textbook and classroom-related studies. The laboratory activities in this manual help develop the valuable skills needed to pursue a career in the computer...
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Pre-Owned Computer Game Develo...
Computer Game Development: An Introduction to GameMaker by David C. Bover
Computer Game Development: An Introduction to GameMaker by David C. Bover
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Synthesis Lectures on Visual C...
As we increase our reliance on computer-generated information often using it a...
As we increase our reliance on computer-generated information often using it as part of our decision-making process we must devise tools to assess the correctness of that information. Consider for example software embedded on vehicles used for...
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Pre-Owned Introduction to Prog...
Programming skills are indispensable in today s world not just for computer sc...
Programming skills are indispensable in today s world not just for computer science students but also for anyone in any scientific or technical discipline. Introduction to Programming in Java Second Edition by Robert Sedgewick and Kevin Wayne is an...
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Pre-Owned History of the Code:...
History of the Code: Exploring the Field of Computer Programming is an interes...
History of the Code: Exploring the Field of Computer Programming is an interesting book that takes readers on a trip through the complicated world of programming and shows how this field has changed over time. This book is a great introduction to...
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Pre-Owned Mathematical Basics ...
This synthesis lecture presents an intuitive introduction to the mathematics o...
This synthesis lecture presents an intuitive introduction to the mathematics of motion and deformation in computer graphics. Starting with familiar concepts in graphics such as Euler angles quaternions and affine transformations we illustrate that a...
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Pre-Owned Think Java: How to T...
Currently used at many colleges universities and high schools this hands-on in...
Currently used at many colleges universities and high schools this hands-on introduction to computer science is ideal for people with little or no programming experience. The goal of this concise book is not just to teach you Java but to help you...
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Pre-Owned Real-Time 3D Graphic...
A comprehensive guide with 80+ examples on 3D programming in WebGL 2 covering ...
A comprehensive guide with 80+ examples on 3D programming in WebGL 2 covering computer graphics topics such as rendering 3D math camera and more Key Features Create visually stunning high-performance 3D applications for the web with WebGL 2 A...
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